08/04/2018
Sony demonstrates Sonic Surf VR at ISE 2018
New sound experiences for location based entertainment, theme parks, museums and corporate showrooms.
At ISE 2018, Sony is demonstrating Sonic Surf VR, its unique suite of audio technology combined with newly designed multi-channel speakers and specially developed software that enables creators to simulate popping, moving, and partitioning sounds in one space using the intuitive software application. The result is an interactive space where sounds appear to move around by themselves.
At ISE 2018 Sony will demo “the virtual sea”. Visitors can enjoy an immersive sound experience as if they were in the sea and playing with dolphins, surrounded by the squeaking sounds and echoes of bubbles in the water. This demonstration is enabled by the new solution Sonic Surf VR, which is currently under development.
A second demonstration to introduce a new way of appreciating art with Sonic Surf VR will be offer. Visitors can experience the combination of a visual image, Delacroix’s famous painting, “Liberty Leading the People” on a display, accompanied with popping sounds such as shooting, bullet trajectory and horse footsteps that create the impression of the audience stepping inside the painting. The demo also shows the Sonic Surf VR’s capability of virtual sound partitioning, announcing the audio guide in multiple languages simultaneously without sounds interfering or diluting each other.
Sony considers spatial audio as one of key factors that enhances immersive experiences. Sonic Surf VR can be a key element for customers who are looking to produce attractive and dynamic content with innovative special design to further enhance the value of their work.
Sonic Surf VR is suitable for wide range of applications, such as location based entertainment like theme parks, special events, exhibitions, museums, aquariums and corporate showrooms with digital signage to intuitively design exciting experiences.