Experience esports like never before
We help players play, producers create, and fans enjoy every minute of gaming. Sony technologies are found in every corner of esports, from gaming gear to cameras to broadcast equipment.
EVO x Sony Group deliver world’s largest fighting game event
The 2022 Evolution Championship Series (EVO) was the biggest esports fighting event in the world. From PlayStation consoles to Airpeak drones, Sony Group made sure players were ready to fight and fans could enjoy an extraordinary live stream, wherever they were in the world.
Watch our behind-the-scenes video to learn more about the EVO x Sony Group collaboration.
esports x Sony Group
All of Sony is embedded in the world of esports, from consoles for players to cameras for producers and content for fans.
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Extraordinary content in any workflow, at any time
Create, manage and stream content with workflows built for speed and efficiency. Sony’s imaging products and production solutions are ideal for esports streaming and broadcasts, from player cams to IP networks to entire content management systems.
Solutions for esports Broadcasters
From shoot to edit. For stream or broadcast.
Take your esports productions to the next level and bring fans even more excitement. Read our customer stories to find out how Sony can help you.
Simple, efficient AR & XR production
Work with small crews, no matter the scale of production, with our PTZ cameras. The Riot Games 2021 VALORANT Champions Tour chose Sony cameras for cost-effective, high quality XR and AR production.
Broadcast quality for Afreeca TV esports arena
Afreeca TV needed to enhance its esports arena coverage. The Korean streamer chose Sony system cameras and XVS-series switchers with full IP capability, for a future-proofed set-up that’s ready for 4K and HDR.
Riot Games moves to live production from anywhere, anytime
The publisher of the world’s most played PC game, League of Legends, wanted a global live production system. Riot Games chose Nevion to build an IP remote production setup for any event, anywhere.