Sony’s Spatial Reality Display leverages industry-leading high-speed vision sensor technology to enable a glasses-free, high-resolution 3D modelling, and visualization experience. Using the Unity or Unreal Engine SDK, creators can develop VR, AR, and other types of content and bring this content to life using the display.
Our unique eye-sensing technology constantly senses the position of your eyes and delivers a bright, clear 3D image to each one.
Content extends deep within the display from any viewing angle. Simply moving around—up or down, side to side—makes you feel like you’re interacting with the content right in front of you.
Sony’s proprietary high-speed sensor follows eye movement down to the millisecond, sensing pupil position through space on all three axes: vertical, horizontal, and even depth.
The Spatial Reality Display leverages an original algorithm for processing real-time content for each eye without lag. This allows the 3D world to appear as smooth as in real life, even if you move around.
The micro optical lens is positioned precisely over the stunning 15.6-inches (diag.) LCD display. This lens divides the image into the left and right eyes allowing for stereoscopic viewing with just the naked eye.
Discover a new medium and reality. Our legacies of cutting-edge visual and 3D technology combine for an incredible optical experience where detailed texture, high contrast and luminous brightness come together to create a portal to another world.
The Spatial Reality Display will fit right in wherever professionals create 3D computer graphics. The system works with a Windows® 10 PC fitted with the CPU and GPU power typical of 3D computer graphics houses.
Sony provides plug-in support for two of the world’s top 3D content production platforms: Unity and Unreal Engine. The ELF-SR1 can also display existing content already authored for Virtual Reality, either directly or with minor modification, depending on the content.
Since the first public demonstrations in 2020, the Spatial Reality Display has generated intense interest across many professions. Feedback from customer trials with evaluation samples has given us a preliminary glimpse at the potential markets.
Car companies are recognizing the potential of this technology. “At Volkswagen, we’ve been evaluating Sony’s Spatial Reality Display from its early stages, and we see considerable usefulness and multiple applications throughout the ideation and design process, and even with training,” commented Frantisek Zapletal, Virtual Engineering Lab US, Volkswagen Group of America, Inc.
Spatial Reality represents a completely new way for designers to preview their 3D creations. After working with a prototype, product designer So Morimoto said, “When I check my designs, I often change the angle of light to check the texture. I naturally tilt my head while I’m looking at things and what is amazing is that this display precisely reflects those natural movements.” Product designer and mechanical engineer Tatsuhito Aono said, “Even when working remotely like between Tokyo and Shanghai… we could share designs with this kind of presence.”
Architects are constantly striving to communicate 3D concepts. “This really feels like a step toward remotely communicating in shapes and being able to send ‘things’ to many different people,” said Keisuke Toyota, co-founder of noiz, an architecture practice in the Meguro section of Tokyo.